← view all projects

Blobb

This project was carried out from start to finish with the start-up Stark ins Neue.
🏆 With this Blobb project, we won the first UX UI prize at the Hackshow Berlin October 2021.

PMS

For this project, we had the choice to create our group and to choose among 10 companies/start-ups. With Lynn and Georg, my classmates, we chose Stark ins Neue, which at first sight seemed to be the most creative project.

Stark ins Neue is a young start-up and it fosters resilience in children. To do this, they want to build a low threshold solution for children aged 5–12 years by using child-friendly digital solutions. They do not want to provide children with another addictive game, but to build a digital buddy that will give them impulses and guidance throughout the day — while it encourages real-life behavior and reflection of their own emotions, tasks, and relations with others.

Problem statement

After a meeting with our stakeholder, several interviews, and findings from our survey, we have started to gather all the insights and analyze them. We noticed that initially, it would be difficult to develop a concept for children aged 5 to 12. Simply because between these 2 ages, the understanding is so different! It would be wise to develop an adaptive product, but for a first version, let’s concentrate on a first age group, namely 5–7 years.

We also decided with Stark ins Neue, that the application would be useful for children and parents. So we have two main user groups. We came up with the following problem statements:

User persona

As mentioned above, the application will be used by children as well as parents. So we have two user personas, the child being the main one.

User persona child User persona parent

Role & Responsibility

We were with Lynn and Georg, three people working in this group. The young start-up company Stark ins Neue, which initiated the project, regularly took part in our decision-making.

Scope & Constraints

The time frame for this project was two weeks. We have decided with Stark ins Neue to create a Minimum Viable Product, thus some features won’t be implemented. Although, we agreed to deliver a prototype of at least 2 user flows.

Process

Empathize

After our own research, we needed to know whether our assumptions were verified or not. We conducted a survey and several interviews with children and parents. Here are the insights we found out:

Survey / Interviews findings

Competitors analysis

We quickly observed what is being done today on applications for children, and we found 3 main categories:

Our application will combine these 3 features.

MoSCoW

Due to the time frame, we quickly came to define the features we want to implement in the first version of the application. Other, more dispensable, features can be integrated in the future. For this first version we decided to focus on:

Moodboard

The moodboard allowed us to define an initial graphic direction. We saw that, at the height of children, the presence of a group of friends is often represented. We were also inspired by the wheel of emotions.

Moodboard

Style tile

In the style tile, you can see the different characters we have decided to use within our application. We did a card sorting, asking several people/children, which emotion they linked with which colors. So we wanted to simplify these characters, to make sure that their shape and color would identify the emotion they represent.

Style tile

Lofi/mid wireframes

Lofi/mid wireframes

Hifi wireframes

Hifi wireframes

Prototype

↑ back to top